Mr. Nutz: Hoppin' Mad
From Sega Retro
Mr. Nutz: Hoppin' Mad |
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System(s): Sega Mega Drive |
Publisher: Ocean Software |
Developer: Neon Software |
Planned release date(s): 1995-04[1], 1995-05[2], 1995-06[3][4], 1995-08[5] |
Genre: Action |
Number of players: 1 |
Status of prototype(s): Source code leaked, later compiled by fans |
Sound driver: A.U.D.I.O.S. Wave Slave MD |
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Mr. Nutz: Hoppin' Mad, intended to be known as Mr. Nutz 2, is a "sequel" to Mr. Nutz, developed by Neon Software and published by Ocean Software for the Amiga in 1994. It was due to be ported to the Sega Mega Drive, however this port was cancelled for unknown reasons. Had it been released, it would have arrived in Europe around April of 1995. Like its predecessor, no North American or Japanese Mega Drive versions were planned.
Gameplay
History
Mr. Nutz: Hoppin' Mad began life as an Amiga game called Timet the Flying Squirrel. Originally slated for an April 1993 release (with Mega Drive and Super NES versions to follow), it would have been published by German company Kaiko[6], however the project never made it to market. Instead, the game was picked up by Ocean Software, with the main character changed to resemble Ocean's "Mr. Nutz" character, due to star in his own eponymous game.
Being developed by a completely separate studio in Neon Software, Hoppin' Mad is a much faster game than Ocean's Mr. Nutz, inspired by Sonic the Hedgehog and Super Mario World, as opposed to the is a slower-paced adventure of Ocean's effort. While on the Amiga, Hoppin' Mad was not marketed as a direct sequel, the Mega Drive version was frequently referred to as Mr. Nutz 2. It is not known whether Mr. Nutz: Hoppin' Mad or Mr. Nutz 2 would have been the game's final name; an almost complete prototype suggests the former, but most press coverage uses Mr. Nutz 2.
Despite having likely entered development first, Hoppin' Mad's console releases were scrapped, likely because delays saw both it and Ocean's Mr. Nutz set to be released in early 1995. Hoppin' Mad did, however, make it to the press for review, and Mean Machines Sega suggested it would be sold for £44.95 in the UK[1].
Uncompiled source code of the game was leaked onto the internet in 2009. This was later compiled in 2012 to create a mostly finished prototype of the game using the Amiga title Mr. Nutz: Hoppin' Mad. No build with a Mr. Nutz 2 title has been preserved.
Magazine articles
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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66 | |
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Based on 13 reviews |
- Main article: Mr. Nutz: Hoppin' Mad/Magazine articles.
Artwork
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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1MB | Compiled source code | Best version; works on hardware | (685 kB) (info) |
References
- ↑ 1.0 1.1 1.2 Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 74
- ↑ File:NewReleasesCatalogueApril-May1995AU.pdf, page 35
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 46
- ↑ Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 70
- ↑ Computer Trade Weekly, "" (UK; 1995-08-28), page 20
- ↑ Power Play, "1/93" (DE; 1992-12-xx), page 15
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 200
- ↑ GamesMaster, "May 1995" (UK; 1995-04-16), page 50
- ↑ Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 79
- ↑ Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 89
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 52
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 77
- ↑ Sega Magazin, "Juni 1995" (DE; 1995-05-17), page 28
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 52
- ↑ Sonic the Comic, "9th June 1995" (UK; 1995-05-27), page 12
- ↑ Todo Sega, "Julio 1995" (ES; 1995-0x-xx), page 52
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 123
- ↑ Video Games, "10/95" (DE; 1995-09-27), page 106
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